Peter the Planet is a game created as a project for the Software Engineering Methodologies course. Built in Processing, the game consists of 3 timed levels where players need to shoot at 'nasties' before they take Peter's life. Powerballs are used to recover a life just in case Peter gets hit. 
In this project, I embraced the team leader role and attempted to elicit ideas from the group members in order to create a concept and user stories. As the development of the project continued, my tasks included: coding routines, integrating code in Gitlab, scheduling revision meetings & coding nights, fostering communication among all (using Slack), keeping track of issues and effort invested using Agilefant.
Peter the Planet was illustrated by the talented Achmad Maulana.
Initial concepts for Peter and Black Hole.
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